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May 15

CONFLICTS 12 3-Day Airsoft Event

Join us on a decommissioned missile base along with hundred of players from around the country for this annual Airsoft event including night play and 3 days of play!

Blastcamp Paintball & Airsoft on Historic NIKE missile base C-47
563 west 600 north, Hobart, IN 46342
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May 15, 2026 10:00am CT - May 17, 2026 02:00pm CT

CONFLICTS 12

 3 Day Airsoft Event

  Produced by Cobra Airsoft Legion


Pre-registration (closes May 8th)    FIRST 200 TICKETS (100 per side) - $100

TICKETS 200-300 (50 per side) - $115

TICKETS 300-350 (25 per side) - $125


EVENT LIMITED TO 350 PLAYERS  


Pre-registration gets you:

  • Admission to Friday - Sunday activities including Friday night game
  • Option to camp (only pre-registered players can camp)
  • Custom event patch
  • One raffle ticket
  • Ability to choose which side you want to play on 

 

2 day weapon loadout - $50 


Storyline:

 The Coalition suspect the Rebels have moved past nuclear and are now moving into the bio-weaponry. Having used bio-weapons in the past, the Coalition have returned to the labs to create the ultimate weapon. The Rebels having lost their nuclear capabilities, are now trying to keep up with the coalitions already advanced bio weaponry. Who will come out on top? Who will you fight for?



COMMAND STRUCTURE:

 commanding the REBELS - Shadow Regime

 commanding the COALITION -  devils advocates


Schedule of Events



 Friday

  • 10:00am – Camping opens
  • 2:00pm - shop and registration opens 
  • 5:00pm – chrono opens
  • 7:00pm – All services close
  • 8-9:30pm - Friday night skirmish 
  • Midnight – Quiet time – Camping areas need to be quiet. No loud partying.

Saturday

  • 8:00am – All services open
  • 10:30am – Opening ceremonies and mandatory player orientation
  • 11 - 2:00pm – OP 1 
  • 2:00 - 3:00 - Break 
  • 3:00 - 6:00 - OP 2
  • 6 - 7:30 - Dinner break
  • 7:30 - 8:00 - Night game orientation
  • 8:00 - 10:00pm – Night play (May end earlier or later depending on participation)

Sunday

  • 8:00am – All services open
  • 9:30 - Game briefing
  • 10:00am – Game resumes (be at your base!!)
  • 1:00pm – Game Over
  • Closing ceremonies, Awards and raffle  

 

Weapons class and fps limits:


All weapons will have a ROF cap of 20bps

Assault rifles, (semi auto) no MED. All assault rifles (no matter how they are powered) must not be over 1.5 Joules. Support weapons must be based on a real support weapon.


LMG , 10ft MED ( full auto) 1.5 joules. No M4s with box mags. Must have a secondary for inside buildings

DMR (Designated marksman rifle): 1.86 joules max with 75ft MED Must be permanently altered to semi-auto only. Must carry secondary weapon capable of lesser class fps. Must have an 18in barrel and at least a 2x power scope with single fire only. Red Dot, Reflex cannot be use for sights, again sights must be at least 2x power.

Sniper Rifle (bolt action): Max 2.8 joules, 100' MED. Must carry secondary weapon capable of lesser class joule rating.


Camo:

Tan based - Tan, multicam, Desert Digital, Chocolate chip, insurgent(civilian), grey, any tan or brown base

Green based - ACU, Black, Woodland, Marpat, Tiger, OD Green, any green base.


Tops and bottoms must both be from same color scheme. Bottoms must be pants.

Gear color does not matter. You can wear any color gear you wish.

Red shirts may only be worn by Cobra Airsoft Legion Staff members.

Non player personnel may wear any high vis color other than red.



 Grenade Launchers, Bazooka, and RPG:

Nerf rockets, Tag Projectiles(NO FOAM BALLS) fired from a launcher will have a 30ft kill radius.This is only for vehicles and Game specific missions.

Grenades:

Thunder B’s and pea grenades have a 20ft kill radius. Tornado grenades, or any other types that spray BBs without an explosion kill by BB contact.

203 launchers, thumper, or small launchers are now considered grenade kills and do not destroy hard cover and have a 20ft kill radius.


Medics:

All players must carry 2 ace bandages 3ft long. Only Medics can heal players. Medic must wrap Bandages completely, bandages must be secure. Bleed out is optional, however, if players decides to bleed out, he must lay down where hit, do not stand up!! When bleeding out, player can only yell for any medic.


Engineers:

Engineers are the the only people who can Plant, create, or diffuse explosive devices, examples- timed bombs, C-4, IED, dynamite. There will be one engineer per 8-10 man squad. Any player not a designated engineer will be killed if they touch, move, or try to disarm any explosive devices, as well as anyone within 100ft radius of device. Players must identify devices and contact engineer or H.Q.. Anyone killed by an explosive device cannot be healed. Commanders will assign engineers at the start of the game.

Chemical Smoke: Green smoke can kill instantly, no medic assistance. Gas masks protect against green smoke. Gas masks, breathing apparatus must either be worn or attached visibly to kit. If you don't have one, green smoke kills.


Required EO field gear and EO procedures for events:

Staff will chronograph all weapons entering the event.

Staff will supply BBs to be used at the chronograph. Weight of BB .32gram

Staff will perform a safety inspection of basic player kit, including goggles, water, and red rag.

Maximum weight for BBs used in AEGs, pistols, shotguns or DMRs is .32gram

Maximum weight for BBs used in Bolt action snipers is .43gram


Definitions:

AEG – Automatic Electric Gun

DMR – Designated Marksman Rifle

EO – Event Organizer

FPS – Feet per Second

MED – Minimum Engagement Distance

FOB – Forward operating base

FPS - Feet per second

BPS - Balls per second


Vehicle rules( when applicable): Vehicles must be approved by EO before event. All vehicles must go no faster than 5mph. Vehicles must have a disabled (yellow) flag, and a destroyed (red) flag. When vehicles are disabled, only driver can fire weapon in a 90o forward cone. Vehicle can only have a 2 man crew, driver and Gunner. To disable or destroy a vehicle is as follows: Grenade -1 disabled, 2 destroy

Rocket - 1 destroys


ARIES ALPHA- Realtime airsoft tracker that will be in use for most of our Airsoft games this year. Download this app to keep track of your squad on the field. ( Download is optional but highly recommended)


IF YOU PLAN ON ATTENDING WITH A TANK YOU MUST EMAIL US A MINIMUM OF 1 WEEK PRIOR TO THE GAME AT COBRAAIRSOFTGAMES@GMAIL.COM



  

 

General Field Rules:

Minimum age is 10. All players must sign a waiver and anyone under 18 must have that waiver also signed by a parent/ guardian. All players must check in at registration and receive a players badge or wristbands before they can participate. Non player personnel must also sign waivers


Eye protection must be full seal ASTM certified goggles with a strap. Players under 18 are allowed to wear goggles and wire mesh lowers or full facemask. No wire mesh goggles allowed. Goggles should never be removed during game play even in netted HQ areas. If your goggles become fogged, ask for a referee.

Weaponry must be made safe by removing the magazine and clearing the hop-up before coming off field. Barrel covers must be used in safe zone. No dry firing in safe zone – Chronograph area available for testing weaponry.

Respect of property, equipment, and other players is required.

Any conduct done with malicious intent will result in the offender being banned from our facility and the authorities will be called.

Homemade fireworks and pyrotechnics are not allowed. Commercially produced cold smoke grenades, pea grenades and similar items are allowed at the EO’s discretion. RED smoke is a protected color

Radio eavesdropping is not allowed unless permitted in the scenario by the EO.

Metal or glass ammunition is not permitted. Bio preferred but not required.

Real weapons, including firearms and large fixed blade knives cannot be permitted on the property.

If you are hit, announce your hit and place kill rag on your head. Players are to follow game protocol. Only call your own hits!

“Dead Men Don't Talk” - anyone who is caught talking when dead will automatically kill any live players that player is spotted talking to.

CQB engagement - This event will have no minimum engagement distances, that means you may be shot up close. "bang" kills for shots less than 10ft ARE NOT required as they are at our standard event. Discretion should be used for younger players.     

No overshooting or blind firing - always look down the barrel before and while shooting

No running into or through buildings - floors are often slippery

No climbing, changing, or moving of trees, or any structures. Do not stick head out or climb through windows.

Players should wear adequate clothing including personal protection

No verbal abuse, profanity, name calling, or slurs of any kind. No physical contact allowed.

Please do not shoot any animals or game personnel

Alcohol and narcotics are not allowed at Blastcamp