THE FORCE IS STRONG WITH YOU: “VADER”
Darth Vader Prop: The Vader prop will be hidden on the field. Finding and using Vader allows the holder to "USE THE FORCE" to perform one of three actions:
1. Use as a Sniper to eliminate one player: ○ Target must be in line of sight of the user. ○ The target cannot be healed. 2. Transport you and one player to anywhere on the field: ○ Fuel/Energy Limit: From the start of transportation, there is only enough fuel/energy for 10 minutes. Any players still in transportation after 10 minutes are considered eliminated. ○ Exiting Transportation: Players must notify a referee when they are ready to exit. The referee will raise one hand, count down from three, and then drop their hand to signal the end of transportation. At this point, players are considered "live" and can engage in gameplay. ○ Restrictions: During transport or the countdown, players may not engage with props, Slap Sticks, or enemy players. 3. Use as a Medic to cure one person or self: ○ Cannot heal headshots, sniper kills, or rocket kills. ○ To heal, the player must forfeit Vader to a referee, who will wipe the hit from the healed player. Once an action is performed, Vader must be forfeited to the referee and will be hidden again on the field.
Beskar Steel Ingots:
Scoring: ● Each ingot in the designated scoring area is worth 10 points.
Spending: ● Ingots can be spent at "The Bounty Hunters Guild" for game perks: ○ Sniper Cards: 4 ingots (4 per team per section) ○ LAW Rocket Cards: 6 ingots (4 per team per section) ○ Jet Pack Cards: 8 ingots (2 per team per section) ○ Medic Cards: 6 ingots (2 per team per section)
Force Shields (Riot Shields): ● Each team is allowed a maximum of two players with Force Shields. ● Shields cannot be handed off unless both players are in the HQ area. ● Hits to the shield do not count, but if the player using the shield is hit (anywhere on their body or gun), they are eliminated. ● Eliminated shield users must carry the shield back to HQ. Shields may not be dropped in the field for other players to use. ● Players must supply their own shield.
Light Sabers: ● All light sabers are allowed. ● Elimination Rules: ○ Touching any part of the saber blade (yours or an enemy's) eliminates you. ○ Hits to the blade or hilt (from a paintball or another saber) do not count. ○ Sabers can be used as barrel tags. Yelling “barrel tag” is recommended but not required.
Light Saber 1v1 Battles: ● Both players must agree to duel and must have player cards. ● A referee must be present to initiate and oversee the duel. ● Masks must stay on at all times. ● Battles last for two minutes. ● Players are eliminated when touched by the blade of the opposing saber anywhere on their body. ● Winning a duel earns 5 points for the team.
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