| Paper has long served as a bridge to hands-on learning for makers of all ages--from young learners to experienced hobbyists--by drawing on the accessibility and rich heritage of papercrafting. Studies show how familiar, accessible materials like paper can broaden participation in STEAM (science, technology, engineering, arts and mathematics) education, making it an ideal medium for creative and inclusive learning experiences. In this talk, Dr. HyunJoo Oh will present the work of the CoDe Craft group, where they integrate emerging printed electronics and craft-friendly conductive supplies, such as conductive paints, pens, and sprays, with paper crafting. Techniques like inkjet printing with silver ink enable the direct printing of circuits on paper, which can then be integrated into papercraft projects or transferred to other surfaces using versatile tape. Carbon-coated paper, combined with cutting-based papercraft techniques, can be used to create interactive, functional artifacts, while origami-inspired designs and thin-film materials allow for self-powered interfaces, such as those incorporating triboelectric nanogenerators. These projects demonstrate the potential of paper as a versatile platform for building cutting-edge technology. Dr. Oh will conclude by sharing our vision of paper as an approachable yet powerful medium for technology exploration.
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