You don't want to miss this.

May 17

CONFLICTS 10 3-Day Airsoft Event

Join us on a decommissioned missile base along with hundred of players from around the country for this annual Airsoft event. This year we're doing night play on Friday night making it 3 days of play!

Blastcamp Paintball & Airsoft on Historic NIKE missile base C-47
563 west 600 north, Hobart, IN 46342
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May 17, 2024 10:00am CT - May 19, 2024 02:00pm CT

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 3 Day Airsoft Event

  Produced by Cobra Airsoft Legion

Pre-registration (closes May 13)           - $90

Walk-on entry                                         - $110


Pre-registration gets you:

  • Admission to Friday - Sunday activities including Friday night game 
  • Friday night player party sponsored by Blastcamp
  • 2 Custom event patches
  • One raffle ticket
  • Ability to choose which side you want to play on 


2 day weapon loadout - $50 


    Fearing the Rebels have found a way to reverse engineer weapons of mass destruction, the Coalition moves hard against them. Biologicals have been a fear for years but now, radiation pockets are springing up in Rebel occupied areas and are threatening the health of everyone.

   Can the Coalition discover the source of the radiation leaks? Will the Rebels finally reach their ultimate goal of a Global reset? 


 commanding the REBELS - The Horsemen 

 commanding the COALITION - Team Cleaners  

Schedule of Events


  • 10:00am – Camping opens
  • 2:00pm - shop and registration opens 
  • 5:00pm – chrono opens
  • 7:00pm – All services close
  • 7-8pm – Player party sponsored by Blastcamp
  • 8-9:30pm - Friday night skirmish 
  • Midnight – Quiet time – Camping areas need to be quiet. No loud partying.


  • 8:00am – All services open
  • 10:30am – Opening ceremonies and mandatory player orientation
  • 11:30pm - 5:00pm – Game on 
  • 5:00 - 7:00 - Dinner Break 
  • 7:00 - 10:00pm – Night play (May end earlier or later depending on participation)


  • 8:00am – All services open
  • 9:30 - Game briefing
  • 10:00am – Game resumes (be at your base!!)
  • 1:30pm – Game Over
  • Closing ceremonies, Awards and raffle  


Weapons class and fps limits:

Semi-Auto only

All weapons will have a ROF cap of 20bps. No binary triggers allowed in any weapon system (must be turned off) MID CAPS ONLY FOR RIFLEMEN  

Assault rifles,  NO M.E.D. All assault rifles (no matter how they are powered) must not be over 1.5 Joules. Support weapons must be based on a real support weapon. MID CAPS ONLY FOR RIFLEMEN

Support Weapons/ LMG (249, M60, mini-guns, etc.)  1.5 joules, ROF 20bps Allowed full auto with a 10' MED however no full auto inside buildings. Players are allowed to be standing in buildings shooting out windows. 

DMR (Designated marksman rifle): 1.86 joules max with 75ft MED Must be permanently altered to semi-auto only. Must carry secondary weapon capable of lesser class fps. Must have an 18in barrel and at least a 2x power scope with single fire only. Red Dot, Reflex cannot be use for sights, again sights must be at least 2x power.

Sniper Rifle (bolt action): Max 2.85 joules, 100' MED. Must carry secondary weapon capable of lesser class joule rating.


Camo restrictions:

REBELS: Tan based - Tan, Multicam, Desert Digital, Chocolate chip, insurgent(civilian), any tan or brown base

COALITION: Green based - ACU, Woodland, Marpat, Tiger, OD Green, Black, any green base.

Tops and bottoms must both be from same color scheme.Bottoms must be pants.

Gear color does not matter. You can wear any color gear you wish.

Red shirts may only be worn by Cobra Airsoft Legion Staff members. 

Non player personnel may wear any high vis color other than red.


Grenade Launchers, Bazooka, and RPG:

Nerf Rockets & Tag -inn rounds of any style are NOT ALLOWED. If BBs are fired from your launcher, anyone hit will be called dead. Any player killed from a launcher strike cannot be healed. RPG, Bazooka, Law, or homemade launcher must be 4ft, and painted to look authentic or military. Any player killed from a launcher strike cannot be healed and must bleed out. 


Thunder B’s and pea grenades have a 20ft kill radius. Tornado grenades, or any other types that spray BBs without an explosion kill by BB contact. Any player killed by grenade strike cannot be healed and must bleed out. 


Vehicles must be approved by EO before event and must have a certificate of liability insurance. A walker must accompany vehicle at all times and must be over 18 years of age. Vehicles must go no faster than 5mph, must have a disabled (yellow) flag, and a destroyed (red) flag. When vehicles are disabled, only driver can fire weapon in a 90 degree forward cone. Vehicle can only have a 2 man crew, driver and gunner. Driver must be over 18 years of age. To disable or destroy a vehicle is as follows: Grenade -1 disabled, 2 destroy Rocket - 1 destroys


Chemical Weapons:

Players are allowed to carry red smoke to use for a chemical attack. Any player exposed to red smoke without a breathing apparatus on their kit are dead without a bleed out time. 


Only Medics can heal players. Medic must wrap Bandages completely, bandages must be secure. Player must drink 1 bottle of water (to be provided by the Medic) Bleed out is 3 minutes, must lay down where hit, do not stand up!! When bleeding out, player can only yell for a medic. 


Engineers are the the only people who can plant, create, or diffuse explosive devices, examples- timed bombs, C-4, IED, dynamite. Any player not a designated engineer will be killed if they touch, move, or try to disarm any explosive devices, as well as anyone within 100ft radius of device. Players must identify devices and contact engineer or H.Q.. Anyone killed by an explosive device cannot be healed. 

FOB and Respawn:

Players will respawn on the 15's of every hour of the game. If teams FOB is under attack player cannot respawn. Players will respawn when either attack is averted or FOB is taken over and looted. FOB can be taken over and any medical supplies or explosive devices can be looted. Invading team must clear out FOB to get supplies and explosives.

  Required EO field gear and EO procedures for events:

Staff will chronograph all weapons entering the event. 

Staff will supply BBs to be used at the chronograph.

Staff will perform a safety inspection of basic player kit, including goggles, water, and red rag.

Maximum weight for BBs used in AEGs, pistols, shotguns is .32gram

Maximum weight for BBs used in Bolt action snipers is .45gram


AEG – Automatic Electric Gun

DMR – Designated Marksman Rifle

EO – Event Organizer

FPS – Feet per Second

MED – Minimum Engagement Distance

FOB – Forward operating base

FPS - Feet per second

BPS - Balls per second


General Field Rules:

Minimum age is 10. All players must sign a waiver and anyone under 18 must have that waiver also signed by a parent/ guardian. All players must check in at registration and receive a players badge or wristbands before they can participate. Non player personnel must also sign waivers

Eye protection must be full seal ASTM certified goggles with a strap. Players under 18 are allowed to wear goggles and wire mesh lowers or full facemask. No wire mesh goggles allowed. Goggles should never be removed during game play even in netted HQ areas. If your goggles become fogged, ask for a referee.

Weaponry must be made safe by removing the magazine and clearing the hop-up before coming off field. Barrel covers must be used in safe zone. No dry firing in safe zone – Chronograph area available for testing weaponry.

Respect of property, equipment, and other players is required.

Any conduct done with malicious intent will result in the offender being banned from our facility and the authorities will be called.

Homemade fireworks and pyrotechnics are not allowed. Commercially produced cold smoke grenades, pea grenades and similar items are allowed at the EO’s discretion. RED smoke is a protected color

Radio eavesdropping is not allowed unless permitted in the scenario by the EO.

Metal or glass ammunition is not permitted. Bio preferred but not required.

Real weapons, including firearms and large fixed blade knives cannot be permitted on the property.

If you are hit, announce your hit and place kill rag on your head. Players are to follow game protocol. Only call your own hits!

“Dead Men Don't Talk” - anyone who is caught talking when dead will automatically kill any live players that player is spotted talking to.

CQB engagement - This event will have no minimum engagement distances, that means you may be shot up close. "bang" kills for shots less than 10ft ARE NOT required as they are at our standard event. Discretion should be used for younger players.     

No overshooting or blind firing - always look down the barrel before and while shooting

No running into or through buildings - floors are often slippery

No climbing, changing, or moving of trees, or any structures. Do not stick head out or climb through windows.

Players should wear adequate clothing including personal protection

No verbal abuse, profanity, name calling, or slurs of any kind. No physical contact allowed.

Please do not shoot any animals or game personnel

Alcohol and narcotics are not allowed at Blastcamp