Major Impact Dodgeball Tournament

Sponsored by Zimmerman Realty

Rules and Regulations

The Court

· The official dimensions for a regulation court are as follows:

· The court is divided into two 30' X 30' areas, with a 4' X 30' neutral zone located at center court separating the two sides, an attack line located parallel and 10' from the center line, for a total court length of 60' from end line to end line, and a total width of 30' from sideline to sideline.

· Approximately 2'-3' should be allotted for an out of bound area, allowing officials to move freely along the sidelines.

· The Queue for each team is a 3' X 12' area, and should be located 2'-3' from the sideline, leaving enough room for an official to move free along the sideline.

· Every effort should be made to obtain the correct dimensions. However, court size may be adjusted to best suit the available space.


· Regulation size dodgeballs should be used. Number depends upon team division


· There will be 4 Divisions. Middle School, High School, Adult (most players under 40) and ‘Mature’ Adult (most players over 40)

· Teams consist of 10 players for the Middle School Division, 8 Players for the High School Division, 6 for the Adult Division and 6 for the ‘Mature’ Adult Division. with up to two substitute. All players must be in same color shirt.

· Teams may consist of either gender. Any ratio of men and women may participate, including all male and all female teams.


Substitutions must be made prior to the start of the game. No substitutions can be made during a game, except in cases of injury.


Retrievers are individuals designated to retrieve balls that go out of play. Teams are responsible for providing 2 retrievers. Or you may use players that are out as retrievers.

·        Retrievers may not enter the court at any time.

·        Retrievers should not wear jerseys of the same style as their team uniform and may be asked to wear provided mesh jerseys to differentiate

·        Retrievers are only allowed to field balls from their side of the court.


A regulation match consists of 3-3 minute games. Best of 3 wins continues in tournament bracket. Double elimination.         


Game Types

Timed Game.

For the initial tournament play, games will be played until the 3-minute time limit expires OR all opponents are eliminated on one side. If time expires, all remaining players are counted. The team with most players remaining wins the game.

Elimination Game.

A game played until all opponents on one side have been eliminated. The first team to eliminate all its opponents is declared the winner.


Semi-Finals and Finals

The Tournament will begin with up to 3-3 minute games with 1-minute break in between until the semi-finals at which time the games will be played until all players are eliminated to determine winner.

Beginning Play

Play begins with all players positioned behind their team's end line.

The Rush

· The Rush occurs at the beginning of each game or reset.

· Upon the official's signal, both teams rush to center court and attempt to retrieve as many balls as possible.

· A team may rush with as many or as few players as it wants, but at least one person from each team has to Rush.

· There is no limit to how many balls an individual player may retrieve.

· Players may not slide or dive head first into the neutral zone or they will be called out.

· Crossing over the neutral zone will result in an "out."

· Players may not physically grab and pull another player across the neutral zone or prevent them from returning to their side of the court.

Putting a Ball in Play

The player and the ball must go completely behind the attack line. During the Rush, any ball retrieved from the neutral zone must be returned behind the attack line before it may be thrown at an opponent. A ball that hasn't crossed the attack line is considered a dead ball, any hits or catches are voided plays.

There are several ways to put a ball into play following a Rush.

·        A player carries the ball across the attack line.

·        A player passes the ball a teammate who is behind or carries it across the attack line.

·        A player rebounds the ball off the back wall of a closed court.

Time Outs

There are no team time outs


· player shall be deemed "out" when a live ball hits any part of the player's body, clothing, or uniform.

· If a player is hit by a live ball rebounding off another player or ball lying on the court.

· A defending player catches a live ball they have thrown


· Players can defend themselves by blocking the ball in flight with another ball but must retain

control over the ball they are blocking with. A player dropping or losing possession of the blocking ball is deemed "out."

· Any blocked ball rebounding off another ball is considered live. Any player hit by the rebounding ball is deemed "out."


The act of squeezing the ball in order to alter the thrown or blocked ball is not allowed.



· The act of intentionally delaying the game.

· If a referee determines that a player or team is stalling, the referee will warn player or team. If the stalling continues, at the referee’s discretion, player or team will lose possession of all balls on their side.

· If both teams are stalling a reset should occur

Out of Bounds Rule

· If any part of the player's body touches the end lines or far neutral zone line, the player shall be deemed "out".

· Momentum may carry a player out of bounds while making a catch. Providing control of the ball was established prior going out of bounds.

Neutral Zone Rule

The neutral zone is a 4' by 30' area centered around the centerline. A player may safely step into the neutral zone but not across. Any player crossing over the neutral zone is deemed "out."

Sacrifice Fly

An airborne attack, where an attacking player may legally cross the neutral zone to hit an opponent but the ball must leave the attacker's hand before any part of the attacker's body touches the opponent's territory. If successful, the player hit is out and Attacking player remains in.


· A headshot occurs when a player is hit directly in the head by a high thrown ball.

· Any thrower committing a headshot will be deemed "out."


· Gloves, baseball caps or bandanas are NOT permitted during play.

· Each team should wear matching color shirts. Uniforms/costumes/FUN attire is welcome.


· Winning team in each division will be awarded a championship trophy and have bragging rights

and media recognition